So, for me people like me, the following scenario happens a lot. You get a good idea and you imagine it would be fun and everyone would love it. The question is whether you should turn it into a start-up or at a least a serious hobby. I mean, geez, the idea is awesome and you’d be crazy not to work on it, right? So, should I work on this new product/business/app idea?
I like to ask myself a couple of things:
- Why me?
- Will people pay for it?
Why me?
Are you the right person to do this? Do you know anything about it? Can you reasonable compete in the field if other people, presumably better suited to the project, enter, too? If so, then fine, please continue. However, nine times out of ten, switching to a whole new industry is a bad time to also launch a new start-up or product in that industry.
Will people pay for it?
This one is easy to overlook. There is very little more important than figuring out if people will really part with their money for your product. Sometimes, those potential should part with their more. They might be well served to do so. They might be happier and wealthier if they do so. But unless you are really certain that they’ll buy your product, then don’t waste your time and money building and testing the product only to find out too late that people won’t actually pay for it.














One of the iPhone’s, and iPod touch’s early competitive advantages against the Android, Palm, Nokia, and Blackberry was it’s consistent development target. As a developer, a typical app that I built for the iPod touch would work just fine for the all of the iPhone platforms because they had the same input, same screen resolution, etc. If it worked on an iPod touch, then I really didn’t need to test it on, say, an iPhone 3G. Unlike, say, the Blackberry line, with several different resolutions, orientations, and input methodologies, developing for one model meant very little chance of it working on the other models. My early Blackberry development was a bit of nightmare. I screamed at Palm when, after making a game for them targeted at 320×480 on the Palm Pre, when they started shipping the Palm Pixi with resolution of 320×400. What kind of sadist company would do that to their developers? Don’t get my started on what it is like to test for a Nokia app. That fragmentation made it quite difficult to develop for them. The recent spat of resolution changes for the iPhone line, though, changes that Apple advantage (but don’t worry about Apple just yet).



